Monday, December 20, 2010

Back Tracking 01

Then




Back





Now




Bad blogging habit.

i have a terrible habit with blogging, where by i save things to drafts and never post them, and forget about them.

FINAL THOUGHTS :

The most valuable lesson I learned from Art&Tech is that technology is a temperamental media. there is a significant amount of planning that needs to be done as well as knowing the nature of the particular type of technology you are dealing with and its idiosyncrasies. Chances are I should have learned this lesson when 2 years ago my lap top just stopped working, midterms week, and then my flash drive went missing. Never the less, in this class specifically, it was challenging to work projects into technology, not the other way around. If you don't think technologically, you work will suffer. If you are over ambitious - your work will suffer. There is, I think, an expectation, at least for me, that naively thinks that "oh, that will work" or "how hard can that be?". The truth is, that won't work, its harder than you think, and anything that can go wrong will go wrong and if you think you've fixed it, please, think again.

Group Work
It is really difficult to work with technology you aren't sure if it will work, but add other people's temperaments, schedules, lives with an already temperamental medium, and you've got stressed out right there. That's really all I have to say on that.

Sound:
Reflection : Circuit bending is a low art, its low tech, low fi, and mildly si-fi. It should stay that way. Why? This goes into an "unmonumental" type argument. I think, personally, that there should be a refinement to academic work either conceptually, or physically. It is really, almost unachievable with a method like Circuit bending, if re contexualizing is the concept, we were already handed that. Art historically speaking, John Cage would have been amused, but he already took the avante-sound to an installation style and performance style (this is mostly for my own thoughts on the piece my group did an a flaws i found within my way of approaching it, not the assignment - to clarify. this is more or less, a self evaluation of approach.)

Social Change :
I attempted to keep it clean simple and basic for my own means and sanity. That didn't pan out too well. While i do think there was an awareness element, I have that, and what sort of feeling. Visually im pleased with the map. and physically, when it did work i was pleased with that. however personally, social change is a medium for action, not technology. as far as im concerned, technology is overwhelming the social change movement, and the information has those who are concerned stretched emotionally thin, and overwhelmed. I do however firmly believe that knowledge is the first step. (again, self evaluation of approach upon further reflection)

PROJECT 1

PROJECT 2

Tuesday, November 30, 2010

_distraction_


LINK HERE


check it out! they have an interesting article on art and tech (preview below) also, the screen shot is my feature.







art 21 has a blog! which you can add to your google feed (news, art 21, gmail, horoscope. igoogle : complete)

Monday, November 29, 2010

Project 2 - Improvements


To improve :


Lines on map
More labeling ie: state names, state boarders, graph info


consider :

- bar-code app scanning.
- maybe color (?)
- think of a location (render in google sketch?)
- website (and/or link to further info)



Also include

a Power Point of a mock grant proposal.

in front of committee :
asking for money w/ show and tell some performance

Friday, November 12, 2010

PROJECT_2 : DEATH (p2)

ALSO

After talking with Arthur, there is no way to cut the text with the CNC, it is not like the laser cutter. the scale and font art just won't work, the scale is the main issue. WHAT A BUMMER. so on ward to plan B - stenciling. considered using the laser cutter to cut the text, but it really seems like more hassle than its worth to just make it by hand at this point.


we also talked a little bit about why he works digital, i really couldn't understand why a 3-d artist would work soo heavily with computers and digi.fab. so basically from what i took from his reply to "so why how did you start working in digi.fab?" was that it started as a rendering tool, and then an output tool. it makes much more sense from that approach, insofar as its a tool used not applied. which is where i think, many of our projects are really lacking. this is to say the way the project is planned, and plotted out.